translate_dynamic_mesh
Translate a DynamicMeshActor's live mesh by an [x,y,z] local-space delta within an editor transaction, validating input and reporting whether the edit applied.
Instructions
Translate the live dynamic mesh of a DynamicMeshActor via UGeometryScriptLibrary_MeshTransformFunctions::TranslateMesh, in an editor transaction. A translation that is not three numbers, or an empty mesh, is an error. A zero translation succeeds with applied false and a note, leaving the mesh unchanged.
Returns: { actor_name: string, translation_x: number, translation_y: number, translation_z: number, applied: bool, note?: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_name | Yes | Label or name of the target DynamicMeshActor | |
| translation | No | [x, y, z] translation delta in local space |