play_timeline
Starts editor-only Sequencer playback for a Level Sequence by asset name under /Game, opening it if not shown. For runtime playback, use play_level_sequence_runtime.
Instructions
Starts playback in the editor's Sequencer on a Level Sequence found by asset name under /Game, first opening it there when it is not the sequence shown. Editor preview only, no PIE or game player (use play_level_sequence_runtime for that). Returns at once and changes no asset; calling it while playing keeps playing. playing is read right after the call. Errors when the sequence is missing or no Sequencer can show it. Pause with pause_timeline; move the playhead with set_timeline_time.
Returns: { sequence_name: string, playing: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| sequence_name | Yes | Name of the target level sequence |