add_spawnable_to_sequence
Add a spawnable actor binding to a Level Sequence by specifying the sequence and an AActor subclass, enabling programmatic cinematic scene setup.
Instructions
Adds a spawnable actor binding to a Level Sequence (asset-model, headless).
Returns: { sequence_name: string, binding_guid: string, display_name: string, class_name: string, spawnable: bool, saved: bool, save_error?: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| class_name | No | AActor subclass name (e.g. "CineCameraActor" default, "StaticMeshActor", "PointLight", or a "/Script/Module.Class" path). | |
| sequence_name | Yes | Name of the target Level Sequence (found by AssetName under /Game). |