get_gameplay_effect_components
Read the GEComponents array from a GameplayEffect CDO to inspect each component's configured granted/asset/blocked tags, chance-to-apply, tag requirements, and granted abilities.
Instructions
Read the GEComponents array from a GameplayEffect CDO, round-tripping each component's configured values (granted/asset/blocked tags, chance-to-apply, tag requirements, granted-ability configs)
Returns: { gameplay_effect_path: string, components: [object], component_count: int }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| gameplay_effect_path | Yes | Full asset path of the GE Blueprint |