set_ability_cost
Sets the cost GameplayEffect for a GameplayAbility blueprint, defining the resource cost when the ability is committed.
Instructions
Set the Cost GameplayEffect class on a GameplayAbility CDO (the GE applied when the ability is committed)
Returns: { ability_blueprint_path: string, cost_effect_path: string, cost_effect_class: string, cost_effect_class_matches: bool, set: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| blueprint_name | No | Alias of `ability_blueprint_path` (same value, same meaning). Accepted because sibling tools spell this parameter differently; prefer `ability_blueprint_path`. | |
| cost_effect_path | No | Full asset path of the GameplayEffect Blueprint to use as the cost | |
| ability_blueprint_path | No | Full asset path of the GameplayAbility Blueprint |