get_usd_generated_assets
Retrieve transient Unreal assets generated by a USD stage actor for a prim path, including static/skeletal meshes and materials. Returns asset paths and count; empty when none.
Instructions
Resolve the transient assets (UStaticMesh, USkeletalMesh, UMaterial, etc.) generated by the stage actor for a given prim path. Wraps AUsdStageActor::GetGeneratedAssets(prim_path). Returns an empty assets array (count:0) when the prim has no generated assets — NOT an error. A prim may produce multiple assets (e.g. a skinned mesh produces USkeletalMesh + USkeleton + UPhysicsAsset).
Returns: { actor_path: string, prim_path: string, assets: [string], count: int }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| prim_path | Yes | Full prim path, e.g. "/root_prim/my_mesh". | |
| actor_path | Yes | Full actor path (or short name) of the AUsdStageActor. |