create_struct
Create a Blueprint Struct asset in Unreal Engine, rebuilding any stale struct at the path. Provide a name and optional content path to define new struct variables for Blueprints.
Instructions
Create a Blueprint Struct (UUserDefinedStruct). Idempotent by reset+rebuild: a stale struct already at the path is deleted and recreated fresh (reset_stale:true); a same-path asset of a different type is an honest error.
Returns: { name, path, reset_stale }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Asset name (no path) | |
| path | No | Target content path for the new asset (default /Game/Blueprints) | |
| asset_path | No | Alias of `path` (same value, same meaning). Accepted because sibling tools spell this parameter differently; prefer `path`. |