get_state_tree_info
Read a StateTree asset without modifying it to inspect states, transitions, parameters, root state, and task bindings for debugging or analysis.
Instructions
Read a StateTree asset without changing it: every state with its type, selection behavior and task, enter-condition, child and transition counts, every transition with trigger, priority, event tag and delay, the root parameters, root_state and evaluator, global task and binding counts.
Returns: { name, transitions, children, from_state, to_state, trigger, event_tag, type, tree_path, state_count, states, transition_count, parameter_count, parameters, root_state }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| tree_path | Yes | Asset path of the StateTree, e.g. "/Game/AI/ST_Guard". |