list_geometry_collection_bones
Lists every bone (transform) in a UGeometryCollection asset by index, including name, parent index, simulation type, transform_count, and root_count for read-only inspection.
Instructions
List every bone (transform) of a UGeometryCollection asset in index order with its name, parent index (-1 for a root) and simulation type ("Rigid", "Clustered" or "None"), plus transform_count and root_count. Read-only: nothing is generated or saved. A path that does not load or a collection without geometry data is an error. For levels, root indices and whether proximity is computed use get_gc_hierarchy_info; for damage, mass and source settings use get_geometry_collection_info.
Returns: { geometry_collection_path, transform_count, root_count, bones: [{name, parent, sim_type}] }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| geometry_collection_path | Yes | Asset path of the UGeometryCollection, as a package path (/Game/Chaos/GC_Rock) or an object path (/Game/Chaos/GC_Rock.GC_Rock); required. |