set_skeletal_mesh_allow_cpu_access
Enable or disable CPU access for every LOD of a skeletal mesh so vertex and skin data stay resident for FX sampling or other CPU work.
Instructions
Set bAllowCPUAccess on every LOD of a skeletal mesh. Used to keep vertex/skin data resident for FX sampling or other CPU work.
Returns: { skeletal_mesh_path: string, b_allow: bool, applied_lods: int, saved: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| b_allow | No | New value for the flag (default true) | |
| skeletal_mesh_path | Yes | Content path to the skeletal mesh asset |