get_behavior_subsystem_info
Check if a world has the Gameplay Behavior Subsystem needed for behavior triggers; returns availability and class details.
Instructions
Report whether the editor world has a UGameplayBehaviorSubsystem (UGameplayBehaviorSubsystem::GetCurrent): world_name, subsystem_available and, when it exists, subsystem_class. Read-only, no parameters; trigger_behavior_on_actor and end_behavior_on_actor fail without it.
Returns: { world_name: string, subsystem_available: bool, subsystem_class: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||