export_blueprint_data
Export a Blueprint asset's summary to JSON or TXT, including parent class, compile status, graph counts and names, and variable details. Inspect Blueprint structure without modifying or compiling it.
Instructions
Load a Blueprint asset and write a summary of it to a new file Saved/Exports/Blueprints/_<YYYYMMDD_HHMMSS>.json or .txt in the project: parent class, compile status, counts of function graphs, event graphs and variables, function graph names, and member variables (name, pin type, category; JSON adds public and editable flags). No graph nodes; the Blueprint is not modified or compiled. Errors if the asset is missing or not a Blueprint; an unsupported format writes nothing (export_success=false). For an inline reply use get_blueprint_info; for a full dump, export_asset_as_text.
Returns: { blueprint_path: string, export_format: string, export_success: bool, export_message: string, export_file_path: string, export_file_name: string, export_file_size_bytes: int, export_file_size_mb: number, blueprint_class: string, package_name: string, original_file_size_bytes: int, original_file_size_mb: number, export_timestamp: string, export_status: string, export_directory: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| export_format | Yes | Export format: 'json' or 'txt'. | |
| blueprint_name | No | Alias of `blueprint_path` (same value, same meaning). Accepted because sibling tools spell this parameter differently; prefer `blueprint_path`. | |
| blueprint_path | No | Full path to the blueprint asset (e.g., '/Game/MyBlueprint'). |