remove_hlod_layer
Delete a UHLODLayer asset at a /Game path: it verifies the asset type before deleting and treats missing assets as already gone.
Instructions
Destroy a UHLODLayer asset at a /Game path (mirror of create_hlod_layer). Typed-delete: it loads the asset and REFUSES to delete it if it is not a UHLODLayer, so it cannot wipe the wrong asset the way the generic delete_asset can. Idempotent on missing assets.
Returns: { asset_path, deleted, already_existed, layer_type?, note? }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| asset_path | Yes | Full /Game/.../LayerName asset path. |