remove_volume
Delete an AVolume actor such as BlockingVolume, PainCausingVolume, or TriggerVolume from the level, with type checking so non-volume actors are refused.
Instructions
Destroy a volume ACTOR in the world -- any AVolume subclass: BlockingVolume, PainCausingVolume, PostProcessVolume, TriggerVolume and the rest. Typed: it verifies the actor really is an AVolume before deleting, so pointing it at a non-volume actor is refused rather than obeyed. This is the counterpart of spawn_box_volume / create_volume; for a TriggerBox or TriggerSphere use remove_trigger_box / remove_trigger_sphere instead.
Returns: { actor_name, actor_class, deleted, already_existed, note? }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_name | No | Name of the AVolume actor. |