set_widget_visibility
Change a widget's visibility state to Visible, Collapsed, Hidden, or hit-test variants in Unreal Engine. Use it to show, hide, or control UI element interaction.
Instructions
Set widget visibility state to one of: Visible, Collapsed, Hidden, HitTestInvisible, SelfHitTestInvisible.
Returns: { widget_name: string, visibility_set: bool, previous_visibility: string, requested_visibility: string, actual_visibility: string, widget_valid: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| visibility | Yes | Target visibility state: Visible, Collapsed, Hidden, HitTestInvisible, or SelfHitTestInvisible | |
| widget_name | Yes | Name of the widget to modify |