set_actor_folder
Move an editor-world actor into an outliner folder using its name or label, or return it to the root with an empty path. Returns the actor name and folder path.
Instructions
Move an editor-world actor, found by internal name or label (first match), into an outliner folder; an empty folder_path moves it back to the root. Undoable, marks the level dirty, not saved; returns the internal actor_name and folder_path as given. get_actor_folder reads it back.
Returns: { actor_name: string, folder_path: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_name | Yes | Current actor name or label in the world outliner | |
| folder_path | Yes | Outliner folder path with "/" between levels, e.g. "Lighting/Sky"; an empty string moves the actor to the root. |