apply_mesh_solidify
Replace a DynamicMeshActor's mesh with a voxelized solid approximation, closing open shells and producing a manifold mesh.
Instructions
Voxel-wrap a DynamicMeshActor's dynamic mesh (replaces the mesh with a voxelised-and-meshed approximation).
Returns: { actor_name, triangle_count, triangle_count_before, vertex_count, solidified }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_name | Yes | Label or name of the target DynamicMeshActor | |
| extend_bounds | No | Optional positive float, default 1.0. Bounds extension applied to the default input-mesh-based bounds. | |
| thicken_shells | No | Optional bool, default false. Thicken open shells into closed solids (expensive on large meshes). | |
| shell_thickness | No | Optional positive float, default 1.0. Offset distance for shell thickening. | |
| winding_threshold | No | Optional [0..1], default 0.5. Space with generalised winding number above this is considered inside. | |
| surface_search_steps | No | Optional int >= 1, default 3. Marching-cubes vertex search steps. |