get_meta_sound_node_property
Read one Configuration struct property from a MetaSound Source node by name, returning its C++ type, has_value, and value as JSON. Use for read-only inspection; fails if the property is absent.
Instructions
Read one field of the Configuration struct of a MetaSound Source node by property name, returning its C++ type, has_value and value as JSON. Fails when the node has no Configuration struct or the struct has no such property. Read-only; write it with set_meta_sound_node_property.
Returns: { metasound_path, node_id, property, type, has_value, value? }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_id | Yes | Node GUID, as list_meta_sound_nodes returns it in id; a value that is not a GUID is refused. | |
| property | Yes | FProperty name on the Configuration struct. | |
| metasound_path | Yes | MetaSound Source asset path, e.g. "/Game/Audio/MS_Rain"; MetaSound Patches are not accepted. |