create_dialogue_wave
Creates a UDialogueWave asset in Unreal Engine for audio dialogue systems. Idempotent, so repeated calls return the existing asset, avoiding duplicates.
Instructions
Create a UDialogueWave asset (idempotent). Populate ContextMappings afterwards via set_properties on object_path.
Returns: { name: string, package_path: string, asset_path: string, object_path: string, asset_class: string, context_mapping_count: int, already_existed: bool, saved: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Name of the new DialogueWave asset | |
| package_path | No | Target content path, defaults to /Game/Audio |