list_uv_channels
Inspect UV channels and lightmap data per LOD for a static mesh, verifying channel counts, vertex counts, and lightmap indices without modifying or saving the asset.
Instructions
Per-LOD inventory of UV channels on a static mesh (read-only, no MarkDirty / no save).
Returns: { mesh_path: string, total_lods: int, lods: [{lod_index, uv_channel_count, vertex_count, triangle_count, lightmap_coordinate_index, has_lightmap, channels: [{channel, is_lightmap, vertex_count}]}] }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| lod_index | No | Optional LOD index to inspect, or -1 to inventory every LOD (default -1) | |
| mesh_path | Yes | Static mesh path (e.g. /Game/Meshes/Cube) |