rename_static_mesh_socket
Rename an existing static mesh socket in Unreal Engine, with collision checks and idempotent updates.
Instructions
Rename an existing static mesh socket (guards against name collisions; idempotent).
Returns: { static_mesh_path, old_name, new_name, renamed, socket_count, saved }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| new_name | Yes | New name for the socket. | |
| socket_name | Yes | Current name of the socket to rename. | |
| static_mesh_path | Yes | Content path to the UStaticMesh asset. |