set_spline_points
Replace all spline points on a named actor's USplineComponent using local-space coordinates, with optional closed-loop toggling and spline update.
Instructions
Replaces the spline points on a named actor's USplineComponent. ClearSplinePoints + AddSplinePoint each (local space) + optional SetClosedLoop + UpdateSpline.
Returns: { actor_name: string, component_name: string, num_points: int, closed_loop: bool, points_set: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| points | Yes | [[x, y, z], ...] spline points in local space | |
| actor_name | Yes | Display label or internal name of the target editor-world actor | |
| closed_loop | No | Optional bool; toggles closed-loop mode |