restart_behavior_tree
Restart an AI actor's behavior tree from its root in the editor world, useful when AI logic hangs or needs reset. Verify success via status query.
Instructions
Restart the current behavior tree of an editor-world actor from its root (RestartTree), through its AIController brain component or a UBehaviorTreeComponent on the actor. restarted is always true, not measured: check get_behavior_tree_status. Editor world only, never PIE.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_name | Yes | Name or label of the AI-possessed pawn (or AIController) whose UBehaviorTreeComponent to restart. |