export_level_section
Export actors from a loaded level, outliner folder, or whole world to JSON or TXT with name, class, and transform. Use it to inspect or back up level sections.
Instructions
Exports the actors of one section of the editor world (name, class, transform) to JSON or TXT. A section is a loaded level (the persistent level or a streaming sub-level, by package name), else an outliner folder (with its subfolders); '*' exports the whole world. An unknown section is an error that lists the loaded levels.
Returns: { section_name: string, export_format: string, export_success: bool, export_message: string, export_file_path: string, export_file_name: string, export_file_size_bytes: int, export_file_size_mb: number, level_name: string, world_name: string, section_scope: string ('world' | 'level' | 'folder'), actor_count: int, export_timestamp: string, export_status: string, export_directory: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| section_name | Yes | Level package name (e.g. 'L_City_Interiors'), outliner folder path (e.g. 'Lighting' or 'Props/Trees'), or '*' for the whole world. | |
| export_format | Yes | Export format: 'json' or 'txt'. |