delete_montage_section
Delete a named composite section from a UAnimMontage and save the asset; if the section is missing, return success with no changes.
Instructions
Delete the first composite section with that name (FName match, case ignored) from a UAnimMontage and save it; a missing name is a success with removed=false and nothing saved. Links from other sections (NextSectionName) are not updated. Returns removed_index, section_count and the remaining sections. A failed save makes success false, with saved=false and save_error.
Returns: { montage_path, section_name, removed_index?, already_existed, removed, section_count, sections[], saved, save_error, message }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| montage_path | Yes | Full asset path of the montage (e.g. '/Game/MyGame/AM_Example'). | |
| section_name | Yes | Name of the FCompositeSection to remove; compared as an FName, so case is ignored. |