get_node_pin_info
Fetch complete pin data for one node via NodeGuid, including names, directions, types, links, defaults, and node details. Use when the node is known to avoid full graph token costs.
Instructions
Dump ONE node's full pin detail -- every pin's name, direction, type, linked_to and default -- plus its class, title, position and comment, addressed by NodeGuid. Use it instead of get_graph_nodes when the node is already known: the listing is always FULL fidelity (get_graph_nodes with compact=true hides unlinked default-less pins) and costs a fraction of the tokens of a whole graph.
Returns: { node_id, class, title, pos_x, pos_y, comment, pins:[{name, direction, type, linked_to, default}] }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_id | Yes | NodeGuid of the node (from add_graph_node / get_graph_nodes) | |
| graph_name | No | Target graph name; defaults to the Blueprint's event graph when omitted. Also resolves collapsed composite subgraphs by title or a path form ('EventGraph > In Game HUD'). | |
| blueprint_name | No | Blueprint asset name or path | |
| blueprint_path | No | Alias of `blueprint_name` (same value, same meaning). Accepted because sibling tools spell this parameter differently; prefer `blueprint_name`. |