set_blackboard_value
Set a blackboard key value on an editor-world actor, converting string input by key type for runtime AI testing in Unreal Editor. Use it for editor-only state; verify with get_blackboard_value.
Instructions
Write one key of the running blackboard of an editor-world actor, converting the value string by key type. Not read back: set is always true, and an unparsable number or vector is written as 0. Runtime state only, nothing saved; editor world only, never PIE. Verify with get_blackboard_value.
Returns: { actor_name: string, key_name: string, key_type: string, value: string, set: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| value | No | Value as a string, converted by key type: "42", "0.5", "true" or "1", a name, an enum index, a vector "X=1 Y=2 Z=3", a rotator "P=0 Y=90 R=0", an object or class path. Omitted means empty (0, false, none). | |
| key_name | Yes | Name of the blackboard key to set | |
| actor_name | Yes | Name of the actor whose blackboard to modify |