set_section_active
Control whether a sequencer section is evaluated or muted. Returns the actual state, accounting for locked sections that ignore changes.
Instructions
Toggle whether a sequencer section is active (evaluated) or muted. Maps to UMovieSceneSection::SetIsActive; reports the actual is_active read back (SetIsActive is a no-op on a LOCKED section).
Returns: { sequence_path: string, section_index: int, is_active: bool, set: bool, saved: bool, save_error?: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| active | Yes | Desired active state (true = evaluated, false = muted). | |
| track_type | No | Optional class filter (see set_section_easing). | |
| track_index | No | Index into the binding's tracks (0 = first track, default 0). | |
| binding_guid | No | GUID of the binding whose section to edit. | |
| section_index | No | Index of the section on the resolved track (default 0). | |
| sequence_name | No | Alias for sequence_path. | |
| sequence_path | No | Full /Game path OR bare asset name of the target Level Sequence. | |
| binding_name_or_guid | No | Alias for binding_guid, read only when binding_guid is absent; it must also be a GUID string, a bound object's name is not resolved. |