interchange_reset_actors
Reset Interchange editor-world actors by object path or persistent-level name, returning counts and unresolved paths. Check eligibility first, as invalid or skipped actors are not reported.
Instructions
Run an Interchange reset (UInterchangeEditorScriptLibrary::ResetActors) on the editor-world actors listed by object path or persistent-level object name; the library skips actors that fail CanResetActor, and the reply does not say which were reset. Returns count, resolved and unresolved_paths. Check first with interchange_can_reset_actor.
Returns: { count: number, resolved: number, unresolved_paths: [string], note: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_paths | Yes | Actors to reset, each a full object path (e.g. "/Game/Maps/MyMap.MyMap:PersistentLevel.ActorName_0") or an object name in the persistent level; labels are not matched, and empty or unknown entries land in unresolved_paths. |