spawn_exponential_height_fog
Create an exponential height fog actor at an optional world location and set its density to control atmospheric depth in Unreal Engine 5 levels.
Instructions
Spawns an ExponentialHeightFog actor and optionally sets its fog density.
Returns: { actor_name: string, actor_internal_name: string, actor_class: string, density_set: bool, fog_density: number, spawned: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| location | No | Optional [X, Y, Z] world location (defaults to origin) | |
| fog_density | No | Optional fog density multiplier; if supplied, applied to the component and read back |