create_sound_concurrency
Create or load a sound concurrency asset in Unreal Engine to limit how many grouped sounds play simultaneously, optionally setting MaxCount and saving it.
Instructions
Create a USoundConcurrency asset at package_path/name, or load the one already there, optionally set MaxCount, and save it. Returns max_count read back, created, already_exists and saved; set_sound_concurrency_properties edits the other concurrency settings.
Returns: { name: string, package_path: string, asset_path: string, asset_class: string, max_count: int, applied_max_count: bool, created: bool, already_exists: bool, saved: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Name of the new Sound Concurrency asset | |
| max_count | No | Most sounds of this group that play at once (MaxCount); values below 1 become 1 and fractions are truncated. Unchanged when omitted. | |
| package_path | No | Target content path, defaults to /Game/Audio |