set_skeletal_mesh_min_lod
Set the platform-wide forced minimum LOD index on a skeletal mesh to control rendering detail and performance across platforms.
Instructions
Set the platform-wide forced-min-LOD bias on a skeletal mesh.
Returns: { skeletal_mesh_path: string, old_min_lod: int, min_lod: int, lod_count: int, applied: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| min_lod | No | New MinLodIdx (must be in [0, NumLODs-1]) | |
| skeletal_mesh_path | Yes | Content path to the skeletal mesh asset |