set_sequence_working_range
Set the scrollable working range for a Level Sequence in Sequencer, in seconds. Adjusts editor UI session state only; playback and saved data are unaffected.
Instructions
Sets the working range of a Level Sequence (path or bare asset name): the scrollable bounds of the Sequencer timeline, in seconds. Editor UI state only, it changes neither playback nor evaluation. The engine keeps it in a transient field, so it lasts for this editor session and is not saved (persisted is always false): after a reload the working range is recomputed from the playback range. Undoable, and the package is not marked dirty. verified compares the stored range with the request. For the visible window use set_sequence_view_range; for what plays use set_sequence_playback_range.
Returns: { sequence_path: string, start_seconds: float, end_seconds: float, verified: bool, persisted: bool (always false: the field is transient) }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| end_seconds | Yes | End of the working range, in seconds. Must be > start_seconds. | |
| sequence_name | No | Alias for sequence_path. | |
| sequence_path | No | Asset path of the Level Sequence. | |
| start_seconds | Yes | Start of the working range, in seconds. |