set_skeletal_mesh_socket_parent
Re-parents an existing socket on a skeletal mesh to a different bone, validating that the target bone exists in the reference skeleton.
Instructions
Re-parent an existing socket on a skeletal mesh to a different bone. Validates the bone exists in the reference skeleton.
Returns: { socket_name: string, parent_bone_name: string, skeletal_mesh_path: string, reparented: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| socket_name | Yes | Name of the socket to re-parent | |
| parent_bone_name | Yes | Bone name to attach the socket to (must exist in skeleton) | |
| skeletal_mesh_path | Yes | Content path to the skeletal mesh asset |