get_mesh_uv_channel_count
Query a static mesh’s UV channel count for a given LOD to check available UV sets before editing materials or geometry.
Instructions
Read the number of UV channels in a static mesh via UGeometryScriptLibrary_MeshQueryFunctions::GetNumUVSets.
Returns: { static_mesh_path, lod_index, uv_channel_count }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| lod_index | No | Optional LOD index to query (default 0) | |
| static_mesh_path | Yes | Content path to the UStaticMesh asset |