add_blendspace_sample
Add an animation sample at a blend position to a Unreal Engine BlendSpace, then save the asset and report success or any save error.
Instructions
Add a blend sample (animation + blend position) to a BlendSpace. A failed save makes success false, with saved=false and save_error.
Returns: { blendspace_path, sample_index, num_samples, success, saved, save_error, message }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| blend_value | No | Blend position: single number (1D) or array of up to 3 numbers (default 0) | |
| animation_path | Yes | Full asset path to the UAnimSequence to use as sample. | |
| blendspace_path | Yes | Full asset path to the UBlendSpace (e.g. |