add_gameplay_camera_component
Add a UGameplayCameraComponent to a target actor and assign a UCameraAsset reference; if the component already exists, the operation is idempotent.
Instructions
Adds a UGameplayCameraComponent to an actor and points it at a UCameraAsset. Idempotent. Note: activation needs a running game/PIE and is out of scope here.
Returns: { actor_name, component_name, already_existed, camera_asset_path, camera_set }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_name | Yes | Display label or internal name of the target editor-world actor (required) | |
| camera_asset_path | Yes | /Game/... path to the UCameraAsset to reference (required) |