get_game_feature_plugin_state
Read the current lifecycle state of a Game Feature Plugin by name or URL to observe or poll it after async activation or deactivation.
Instructions
Read the current lifecycle state of a Game Feature Plugin by name or URL (synchronous). The engine's EGameFeaturePluginState enum is non-reflective, so this is the canonical way to observe/poll a plugin's state after an async activate/deactivate.
Returns: { url: string, state: string, is_active: bool, is_loaded: bool, is_registered: bool, is_installed: bool, is_in_error_state: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| plugin_url | No | The plugin URL directly. Takes precedence over plugin_name. An unknown URL reports state "UnknownStatus". | |
| plugin_name | No | Name of the Game Feature Plugin (resolved to a URL). Provide this OR plugin_url. |