get_landscape_material
Reads a landscape's current render and hole material asset paths so you can verify which material the terrain uses, returning null when unset. For World-Partition maps, also check proxies.
Instructions
Read which material the terrain is currently using: the landscape's assigned render material and hole material as asset paths (direct UPROPERTY read, null when unset). The read-back oracle for set_landscape_material. It reports the ALandscape actor only -- on a World-Partition map the LandscapeStreamingProxy actors carry their own copy, so to prove the whole terrain is dressed also read landscape_material on the proxies.
Returns: { landscape_name: string, material_path: string|null, hole_material_path: string|null }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| landscape_name | No | Optional landscape actor name, defaults to first found |