add_skeletal_mesh_lod
Append a new LOD entry to a skeletal mesh by cloning LOD 0 build settings. Use an optional screen-size override for the new LOD.
Instructions
Append a new LOD entry to a skeletal mesh (clone of LOD 0 build settings).
Returns: { skeletal_mesh_path: string, lod_index: int, lod_count: int, screen_size: float, added: bool, note: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| screen_size | No | Optional override for ScreenSize.Default of the new LOD (default 0.5) | |
| skeletal_mesh_path | Yes | Content path to the skeletal mesh asset |