create_soundfield_submix
Create and save a USoundfieldSubmix asset at a given path with default encoding and an empty effect chain; if it exists, return it unchanged.
Instructions
Create a USoundfieldSubmix asset at submix_path and save it, with its default encoding format and an empty effect chain; a new one succeeds only when it reaches disk. An existing one there is returned unchanged and not re-saved (already_existed true, saved false). Returns soundfield_encoding_format, effect_chain_length and saved; inspect it with get_soundfield_submix_info.
Returns: { submix_path, asset_path, soundfield_encoding_format, encoding_settings_class, created, already_existed, saved }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| submix_path | Yes | Full asset path like "/Game/Audio/MySFSubmix" (required). |