get_mesh_uv_area
Compute the total UV-space area of all triangles in a static mesh's UV channel to check UV mapping scale and detect invalid or missing UVs.
Instructions
Compute the total UV-space area of all triangles in a static mesh's UV channel via UGeometryScriptLibrary_MeshQueryFunctions::GetMeshUVArea. bIsValidUVChannel is false if the mesh has no UVs in that channel.
Returns: { static_mesh_path, lod_index, uv_channel, uv_area, is_valid_uv_channel }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| lod_index | No | Optional LOD index to query (default 0) | |
| uv_channel | No | UV channel index (default 0) | |
| static_mesh_path | Yes | Content path to the UStaticMesh asset |