create_cine_camera_in_sequence
Spawn a CineCameraActor in a Level Sequence, key its transform at frame 0, and bind a camera cut across the playback range.
Instructions
Creates a spawnable CineCameraActor binding, keys its transform, and binds a camera cut to it. High-value one-shot: spawnable CineCameraActor + transform track keyed at frame 0 + a camera cut spanning the playback range.
Returns: { sequence_name: string, binding_guid: string, display_name: string, class_name: string, spawnable: bool, transform_keyed: bool, camera_cut_added: bool, saved: bool, save_error?: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| location | No | Optional [x, y, z] world location for the camera's key at frame 0. | |
| rotation | No | PREFERRED: the OBJECT {"roll":R,"pitch":P,"yaw":Y} (any subset, absent axes are 0). The ARRAY form below is [pitch, yaw, roll] -- its index 2 is ROLL, NOT yaw, which once put a PlayerStart on its side. Optional [pitch, yaw, roll] world rotation for the camera's key at frame 0. | |
| sequence_name | Yes | Name of the target Level Sequence. |