get_blackboard_component
Retrieve an actor's UBlackboardComponent in the Unreal editor world to inspect its component name, asset validity, key count, and key list. Read-only.
Instructions
Read the UBlackboardComponent of an editor-world actor (its AIController blackboard, else one on the actor): component_name, has_valid_asset, num_keys and the key list. Read-only. Editor world only, never PIE, where pawns are not auto-possessed; for asset keys use get_blackboard_keys_asset.
Returns: { actor_name: string, component_name: string, has_valid_asset: bool, num_keys: number, blackboard_asset: string?, keys: [{ name: string, type: string, instance_synced: bool }]? }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_name | Yes | Object name or label of the pawn, its AIController, or an actor with its own UBlackboardComponent, in the editor world (first match). |