get_rig_hierarchy
Read a Control Rig Blueprint hierarchy in traversal order, returning element names/types plus bone, null, control, curve, and other counts. Inspect rig structure without compiling or saving.
Instructions
Read every element of a Control Rig Blueprint hierarchy in traversal order as elements [{name, type}], plus bone_count, null_count, control_count, curve_count, other_count (sockets, connectors and the rest) and total. Read-only: nothing is compiled or saved.
Returns: { asset_path: string, bone_count: int, null_count: int, control_count: int, curve_count: int, other_count: int, total: int, elements: [{name, type}] }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| control_rig_path | Yes | Control Rig Blueprint asset path, e.g. "/Game/Rigs/CR_Hero" |