list_tree_bindings
Lists property bindings in a StateTree asset's editor data without modifying it, returning binding count plus source and target paths and IDs for inspection.
Instructions
List the property bindings stored in the editor data of a StateTree asset, without changing it. Returns count and bindings [{index, source_path, target_path, source_id, target_id}], where source_id and target_id are the struct GUIDs of the two ends. Add bindings with add_state_tree_binding and remove them with remove_tree_binding.
Returns: { tree_path, count, bindings: [{ index, source_path, target_path, source_id, target_id }] }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| tree_path | Yes | Asset path of the StateTree, e.g. "/Game/AI/ST_Guard". |