get_sequence_frame_rate
Read a Level Sequence's tick resolution, not its display rate, by asset name under /Game, and return the decimal frame rate with numerator and denominator without changing it.
Instructions
Reads the tick resolution of a Level Sequence (found by asset name under /Game), NOT its display rate, without changing it. Returns frame_rate as a decimal plus numerator and denominator. Read the display rate with get_timeline_info; change both with set_sequence_frame_rate.
Returns: { sequence_name: string, frame_rate: number, numerator: int, denominator: int }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| sequence_name | Yes | Asset name of the Level Sequence, not its path (e.g. "LS_Intro"); the first match under /Game is used |