get_water_body_info
Retrieve a water body's type, linked zone, surface material, and maximum wave height from its actor label to inspect or validate Unreal Engine water setups.
Instructions
Read back a water body's type, linked zone, surface material, and max wave height.
Returns: { actor_label: string, actor_name: string, body_type: string, water_zone_label: string, material: string, max_wave_height: number }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| water_body_label | Yes | Label of the AWaterBody actor |