run_editor_utility_widget
Expose custom editor UI in Unreal Engine 5 by spawning and registering an Editor Utility Widget Blueprint as an editor tab.
Instructions
Spawn and register an Editor Utility Widget Blueprint as an editor tab
Returns: { widget_blueprint_path, asset_path, tab_id, registration_name, registered, tab_exists, widget_spawned }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| blueprint_name | No | Alias of `widget_blueprint_path` (same value, same meaning). Accepted because sibling tools spell this parameter differently; prefer `widget_blueprint_path`. | |
| widget_blueprint_path | No | /Game path of the Editor Utility Widget Blueprint |