remove_gameplay_effect_modifier
Remove a modifier from a GameplayEffect Blueprint CDO at a specified Modifiers array index, returning the removed index and remaining modifier count.
Instructions
Remove a modifier from a GameplayEffect CDO's Modifiers array by index (the D in add/set CRUD)
Returns: { ge_blueprint_path: string, removed_index: int, modifier_count: int, removed: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| blueprint_name | No | Alias of `ge_blueprint_path` (same value, same meaning). Accepted because sibling tools spell this parameter differently; prefer `ge_blueprint_path`. | |
| modifier_index | Yes | Index into the GE CDO Modifiers array to remove (0 = first; add_gameplay_effect_modifier appends) | |
| ge_blueprint_path | No | Full asset path of the GE Blueprint |